Showing posts with label BF4. Show all posts
Showing posts with label BF4. Show all posts

Thursday, June 5, 2014

BF4 Netcode improvements

Still feels like a slap in the face, especially when then kept calling it "The so-called netcode" previously, and using it in such a sarcastic manner (They're still using the inverted commas). Yet now they're using the term so easily? Wow. Even made a video of it. Seriously, people have been documenting this for sooooo long already. Damage done.


Wednesday, June 4, 2014

BF4 'Netcode' update

Well, looks like they've FINALLY done something after all the complaints... but... too little too late? :p Think they just upped the tickrate, or localised it around the player, nice new name they gave it "Frequency bubble"

More here!

Update Details


PC
• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

Tuesday, April 8, 2014

Toosday!

Oh man, nothing much happening over here, although the weather's been alternating between rainy/hot here! Sick weather... :p BF4 has been an.. annoying experience at best recently. Been experiencing the "rubber banding" issue in the Naval Strike maps mostly, this seemed to have happened only recently, although DICE has acknowledged it as a server issue. On top of that, i've been getting random disconnects mid-game for no reason, where this never happened prior to the latest DLC. Oh well. Can't wait for the next Diablo 3 expansion on the console! :p

Saturday, April 5, 2014

MEGALODON!

Looks like they've finally found it! Big mutha*****! :p



Tuesday, April 1, 2014

BF4 Finally Fixed!

Wow, So DICE released Naval Strike yesterday after a long... delay, but.

THE GAME IS NOW FRICKIN AWESOMEEEEE!
 
So they've finally fixed the one shot bug, I don't seem to get killed around corners now! Aiming is super smooth now too, my ping had dropped to 15-40'ish on most servers, even on the Ugandan servers, god know what voodoo they used, or maybe the tickrate was increased finally!
 
Graphics have also been given a sharp boost, I'm getting average 130-150 fps on ultra, dropping to about 90'ish when the action heats up... man, good job DICE!

Wednesday, March 26, 2014

BF4 Naval Strike Delayed & other things...

Wasn't unexpected, seeing their crappy track record of atrocious/non-existant QA testing. WTF really, announcing this just before the game is coming out? Man, all the gold packs they give won't win back the trust of the players. So fail.

In other news, i totally lost interest in the Occulus Rift, seeing how Facebook is going to buy them. It's like... it's tainted by an evil touch. Sad. Well, at least there's the PS4 headset to look forward to!

Thursday, March 20, 2014

BF4 Naval Strike Official Trailer

Woah, looks like a big clusterfark event again! Let's see how it goes, the ability to fire the Fort's old cannon's is farnie tho! :p


Wednesday, March 19, 2014

BF4 AA Mines

Dafuq? :p Poor chopper/Flying things!


Wednesday, March 12, 2014

BF4 Today

Soooooo... played me some Battlefield 4 yesterday Arrrrr, after stopping for quite a bit. How's the game after the most recent patch? Well, the framerate seems to have improved for one, there seems to be lesser unwarranted kills, although that really depends on the server you're playing on. Spawn kills still happen, sound bug still there on certain custom servers. The AA is still awesome.
 
Also, there was a battlelog plugin yesterday to reflect the upcoming Naval Strike expansion. So the assignments are now visible. Heck, you can start on the NStrike assignments in fact.
 
One thing that really sucks now is the restrictions set by the server admins; kick cos ping too high (>100), kick cos "please find your own country server", kick cos whatever.. I thought this was a multiplayer game?
 
Anyway, most servers were empty yest for Asia and N. America. Think it's cos of the release of Titanfall.
 

Saturday, March 8, 2014

Vet Pack!

Wow, think everyone finally got the Veteran pack that DICE promised so long ago... Saw mine in the main menu along with a gold one!




Friday, March 7, 2014

AA Mines!

Oooo! I like! Dun fly air vehicles much so it's appreciated. :p


Thursday, March 6, 2014

Demoted... why?

DICE why oh why did you give me -1000 points ? :(


Dice Employees fixing Netcode

Wow, somebody upload a video of them fixing the netcode! :)


Tuesday, March 4, 2014

So BF4.... IS broken.

Wow, nuff said! So they farking know about the issues the bastiches, especially the tickrate.. the community was right all along...

Tickrate
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

I like the line "we are exploring the possibilities of raising the tickrate on specific servers." AKA "..we'll make you pay a premium to play on high tickrate servers"

WTF. Updates from here.

Wednesday, February 26, 2014

Free Stuff from EA!

Come get your nade's ere'! While stocks last! Well, this would have helped..... if i didn't already struggle in locker to upgrade my grenades! A case of a little too late. Anyway, it's meant for newer joiners anyway, seeing how they're discounting the core game by up to 30%... bastiches.

Tuesday, February 25, 2014

Another Patch!

Patch time!

 

Mond.. Oops it's Tuesday!

Wow, busy week! Sunday was my boy's 4th birthday.. OMG time flies man, these kiddies grow up fast! Too many things to do, too little time! Not playing as much bf4 as I'd like, but I think priorities change haha! I'd like squeeze in a round or two before I gotta go bathe the kiddies, then i'll have to wait till they sleep before I can play.... and sometimes I just knock out before I even start haha. Darn, I'm starting to be like a vampire!
 
Well, a few thing about the 2nd Assault expansion I've learnt; Oman must be the worst TDM map in bf4, Firestorm is ok in CQ but too cluttered in TDM, Metro is still the same crap, in that sense, it makes Locker look tame and well designed. Caspian still looks good, good for CQ and ok for TDM although it does become a snipe fest. AS VAL rocks, but too bad on the limited ammo... reloads fast tho. DAO-12 is awesome.... but reloads take foreverrrr, even slower than in BF3. F2000 is pretty decent, but for short to medium range engagements. Didn't have a chance to try the M60!

Tuesday, February 18, 2014

BF4 - 2nd Assault Incoming

Origin says it lands at 5pm local time on the servers.... I assume there'll be one or 2 hiccups of course, but hope it's nothing really major!













See that image above? That's what most people are going to be doing... camping in Metro. :p


Friday, February 14, 2014

BF4 - Feb 13 Update

Ok, but I still can't fire the mg in the gunner position of the tank in some maps!

Feb 13 PC Game Update Notes
-General stability improvements
-Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
-Fix for missing sound in Team/Squad Deathmatch
-Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
-Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
-Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
-Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
-Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
-Fix for an issue where long IDs wouldn’t scroll on dog tags
-Fix for missing grass physics in terrain

Mantle
-Fix for a crash that would occur when activating full screen in portrait mode
-Fix for stuttering that could appear during video sequences on multi-GPU PCs
-Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
-Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
-Fixed screenshots on multi-GPU PCs

Tuesday, February 11, 2014

BF4 update

Wellllll... looks like they've updated Blog to reflect the items from 2nd Assault... Guess it's incoming? At least now you can see the assignments in Blog. :p

"We are updating Battlelog on the web today, and will be rolling out the mobile update in the coming days. Details on the mobile app update to follow later.

ANNOUNCEMENTS:
- When you use the Battlelog mobile or tablet app after this update, you will be presented with a EULA acceptance screen that we legally have to present to users of the app. Please read and accept the EULA to continue using the app.
- Second Assault content is now available on Battlelog to match the in-game experience. News on Second Assault will follow soon.

FEATURES & IMPROVEMENTS:
- Improved categorization of Dog Tags so they are better structured
- Better error message when trying to access BattleScreen on a server that has it disabled
- You can now see the number of Mission invites, and if none, number of Active Missions on Home in the Missions box
- You can now see the available keyboard controls on the Emblem Editor page
- Tweaks to the Suggestions algorithm to ensure that Battlepacks work better in the system
- Various minor tweaks and improvements

FIXES:
- Fixed an issue with duplicate servers sometimes appearing in the Server Browser
- Added missing Battlelog soldier portraits that were handed out in Battlepacks
- Fixed an issue where you couldn't equip campaign dog tags in the mobile app
- Best Class in Battle Reports are now showed as N/A if you got no kit score
- The report button for individual players in Battle Reports now shows up correctly in Firefox
- Fixed an issue in the opened Battlepack popup, where items would sometimes not be rendered in order
- Fixed an issue where you sometimes couldn't manually track Suggestions, when viewing them in the Stats pages
- Premium Calendar now show end dates for events, where applicable
- Fixed an issue with BattleScreen that made it not load when using it for Xbox One
- Fixed an issue with friends not always being shown in the "Playing Battlefield 4" category when actually playing in the in-game Battlelog on PS4 and XB1
- Various display issues fixed and improved with the in-game Battlelog on PC, XB1 and PS4
- Various minor fixes "