Showing posts with label bf3. Show all posts
Showing posts with label bf3. Show all posts

Tuesday, January 21, 2014

Toosday?

Oh My Glob, I woke up thinking somehow it's Wednesday already... must have had a quantum leap in my dreams I think! Nice weather too, chilly wind still brrrrr!
 
Oh the other hand, re-installed BF3... oh my gawd, haven't played it for so long, but forgot how smooth it is and how fast it loads! Yeah sure, everyone seems to be a lvl 100 colonel, and you get killed a lot, but at least you get kills pretty easy too.
 
Only thing I don't really like is the fact that the game seems sped up... like by 1.5x? So the movement is super unrealistic and everyone's twitching every. Ok, admittedly for that I like BF4's pace a wee bit better. Plus in BF3 it's still ridiculous trying to snipe.... the weapon balance in BF3 was atrocious, and you tended to stick with one mega weapon.

Friday, December 14, 2012

BF3 Aftermath

 
 
The  latest expansion (2nd last) for BF3 has been out for almost two weeks now on the PC, and have been playing a bit here and there (mostly to clear the assignments!). There are 4 new maps introduced, mostly around the theme of earthquake affected areas in some middle-eastern country, and new character models for each class for each team are also available.
 
The new mode introduced called 'Scavenger' is pretty interesting actually, you start out with only a pistol, and have to go to certain points where generally random weapons will generate, and each will only have about 2 mags of ammo. (Well, not really random actually, the weapons at each point cycle through one or two weapons only). It took a while but eventually one will get the hang of the points to capture, and where the weapons will be; the key is to know where the ammo boxes are for each stage so that you can immediately max up on your available ammo. This will really give a boost to your chances of survival. Scavenger games are pretty frentic affairs, especially the one on the Epicenter map!
 
Conquest modes for the new maps also introduces 3 new vehicles, the Rhino (a van with a remote .50 cal turrent), Barsuk ( Vodnik with a grenade launcher ) and the Phoenix ( a modified Humvee ). As with the overall theme of this expansion, most of the terrain is pretty narrow, so it's really a double edged sword; infantry can easily sneak up on vehicles through the rubble, but then again, vehicles can set up kill zones in the narrow alleys! Plus, there's a lot of alternate routes to the objectives, so this makes for interesting ways to capture them.
 
Finally, a new weapon (if you can call it that) is the Crossbow, it's fires a pretty crappy bolt, but as you complete the assignments, the other 3 bolts are open for use. It's kinda interesting in that it can give other classes long range sniping ability, but then again, the LONGGGG reload time really is a killer.
 
Overall, Aftermath pretty much interesting in it's own right; Close Quarters had tighter maps, whereas Armored kill was a tank focused affair. Aftermath sort of fits in between these two and fills out the gaps... at least till Endgame comes along!