Showing posts with label Battlefield 4. Show all posts
Showing posts with label Battlefield 4. Show all posts
Wednesday, December 10, 2014
Tuesday, February 18, 2014
Tuesday, December 17, 2013
BF4 PC Update - Dec 16
Ooooookaayy, this was kinda unexpected! Seems to make it...easier for other ppl to kill me now. :( Way to go DICE! :p The mandatory driver version seems to be a desperate attempt to eliminate unknown issues if you ask me, as people on older cards may have issues with these newer drivers! And putting the word Netcode in exclamation marks seems so sarcastic....... cue Dr Evil!
"UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them.
Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.
“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. "
Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.
“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. "
Tuesday, December 10, 2013
BF4 Patch
So THIS was the 800MB patch that Origin downloaded last nite... only squeezed in a coupla rounds before my babies came in. :p That's a hella big patch for a few broken items!
"Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.
We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)
-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files. "
"Dec 9 PC Game Update Notes
Shot behind cover when changing stance
Sometimes the character stance could get into a multiple frame desync and be part of the problem where you got shot even though your character was actually behind cover. This would mostly affect players doing transitions into crouch and prone as well as moving when crouched. The impact was smaller in a standing stance. This bug fix eliminates this particular desync issue.
We have also increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier in that stance (the first person camera was too low when crouching and moving, resulting in that you had a poor representation of how much of your soldier that was actually out of cover.)
-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files. "
Wednesday, December 4, 2013
BF4 Multiplayer : YU LIDDAT?
Well, not that I'm not having fun in the game, although it sucks having to level up to get better weapons and attachments. (And probably cos my reflexes ain't what they used to be haha!), something just feels.... off.... about the game? Oh yeah, in between the crashes and hanging (Definitely buggier than BF3!), there seems to be a lot of 'magic' kills and lag in the game.... well, the article below sure explains it... hope they get the code right soon! As it stands, it kinda sucks when you lose your points midway in a game..
Wednesday, November 27, 2013
Battlefield 4 - Single Player Campaign impressions.
So just had the time to complete the SP mode of BF4... and lordy me, it's even worse than BF3, i'll say that straight off the bat. At least BF3 had a focused story line from point A to B, linear yes, but at least easy to follow. Play BF4, and you'll see that story jumping back and forth, and time skipping for no reason... ok, so maybe there's a novel out there which covers all the loose ends, but it's just jarring in the game.
There's also our favorite Russian there, placed there for no reason other than a plot device to get the player out of jail? Why was he even there in the first place? OMG... Also, too much focus on the 'Irish' guy, he got irritating after a while, too emo and whiny for a MARSOC guy. (Actually, who ARE these guys? Not Tier 1 for sure)
Well, at least the graphics are nice. The game crashed on me only twice during SP, so I should count myself lucky!
Tuesday, October 1, 2013
GTA V Online - Battlefield 4 Beta
Oh man, the internets are going to be so hammered tonite! Other than the GTA VO launch, the BF4 Beta is also starting at the below times :
Exclusive beta (October 1) PC: 1AM PDT/9 AM UTC
Xbox 360 world-wide: 2-6 AM PDT (10am-2pm BST)
PlayStation 3 (Europe): 7-11 AM PDT (3pm-7pm BST)
PlayStation 3 (US): 3-7 PM PDT
http://www.battlefield.com/battlefield-4/faq/beta
Guess i'll give it a shot on PC since I still have it installed somehow! Man, haven't touched that game in ages. :p
Exclusive beta (October 1) PC: 1AM PDT/9 AM UTC
Xbox 360 world-wide: 2-6 AM PDT (10am-2pm BST)
PlayStation 3 (Europe): 7-11 AM PDT (3pm-7pm BST)
PlayStation 3 (US): 3-7 PM PDT
http://www.battlefield.com/battlefield-4/faq/beta
Guess i'll give it a shot on PC since I still have it installed somehow! Man, haven't touched that game in ages. :p
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